{ ;; modalmario (jump (tar 1)) (srate 16) (togo (dust 80) (dustb 5) 24 26 29 30 32 36 38) (togob (duste 20) (dustf 7) 32 26 29 24 30 36 38) (lights (dustc)) (left (right (horn (add 24 (dustd 2 24)) 24 (dustc 2) 100) (comb (hornb (togo) 24 (pulse (dustb) 120)) 1 120 70) (combb (hornc (togob) 6 (pulseb (dustf) 100)) 1 120 100) )) } { ;; swampboat (jump (tar 1)) (srate 16) (lights (togo)) (togo (dust 7) (dustb 3) 24 26 22) (left (right (comb (fog (horn 3 120) 4 126 (togo) 24) 1 126 120 80) (smoke (mount 30 30 19)) (hornb (add 96 (sauce 4 (horn) 2)) 24 (mountb 37 37) 50) )) } { ;; barberpole (jump (tar 1)) (srate 20) (lights (togo)) (togob (dustb 4) 0 28 24 12) (hornb (togob) 24) (togo (dust 1) 0 10 2 5) (left (right (horn (add (mount 30 30 20) (hornb 4) (hornc (togo) 120 (mount)) 24) 24) (saw 96 12 (mount)) (comb (water (sauce 4 (hornd 1 126)) 4 (salsa (dust) (smoke) 10 60)) 1 56 126 80) )) } { ;; soccernight (jump (tar 1)) (srate (salsa (dust 4) (smoke) 60 4)) (lights (salsa)) (togo (dustb 3) 0 (mul (modo (string (horn 1 120) 8 120) (stringb (hornb 3 120) 7 120)) 30) (hornc 90 24) (saw 3 120) (smoke 90)) (left (right (comb (togo) 1 120 80 80) )) }