Perlin Noise

Apr 24th, 2021

Drawings using noise() to define particle paths. Made with p5.js.

The drawing algorithm marches along the X axis, using Perlin noise to determine offsets to the previous Y coordinate. This results in smooth, conjoining curves. Color variation is created with random bucketed brightness against a constant hue and saturation.

The source code for this sketch is available here.

Tagged: generative-art