Apr 30th, 2021
Laurie Spiegel - Early Computer Art from 1970s Bell Labs My brain tends to find multiple interpretations of these at times eerie, lofi sketches.
Jared Tarbell - Sand Traveler Jared often uses a “sand painting” technique that I like. I used it a lot when starting out making generative art, and would like to explore it more again.
Alexander Mordvintsev - Hexells Self-organzing cells with a pleasing interaction. (Part of a curated gallery by Nick Montfort, whose book of computational poetry called #! I recently bought.)
Alexis André - Flip Flops I love the colors in this image. I wish this artist published more outside of Instagram.
Apr 26th, 2021
Alogte Oho & His Sounds of Joy - Mam Yinne Wa: Joyful indeed. Ghanaian highlife with a twisting but catchy melody.
Karl Fousek - Homage to Generators: An homage to Keith Fullerton Whitman’s Generators series. Karl is well worth a Bandcamp subscription for fans of electronic free improvisation.
Miki Yui - Oscilla: Inspiring lowercase with looping melodic fragments overtop close-up contact mic textures.
Run Run Run - RUNRUNRUN: Spoken word vocals, fluttering synth melodies, and droning guitar riffs. Entrancing in a Krautrock kind of way.
Apr 25th, 2021
Before starting a new job two months ago, I found myself with a bit of free time. I mostly spent it biking around the city, making music, making field recordings, and working on a script for Norns called mouse, a gestural sequencer and controller influenced by Laurie Spiegel’s Music Mouse. While the winter storm in Texas cut my outdoor activities short, I was able to finish my script and put together a short album, titled a few places.
And although I didn’t use mouse for the album, you can hear a demo I recorded of it here. The interface of mouse is pictured below.
Tagged: music and norns
Apr 24th, 2021
noise() to define particle paths. Made with p5.js.
The drawing algorithm marches along the X axis, using Perlin noise to determine offsets
to the previous Y coordinate. This results in smooth, conjoining curves. Color variation
is created with random bucketed brightness against a constant hue and saturation.
The source code for this sketch is available here.
Apr 23rd, 2021
I’ve once again decided to reboot my blog. Unlike previous iterations, I don’t think I’ll be talking (too much) about (pure) technology. I’m mostly hoping to share music, visual experiments, creative code, interesting links, etc.
To start, here are some of my old stills captured from Lumen, a video synthesizer for macOS.
Thanks to Marc from disquiet.com for the inspiration to give it another shot.